Website powered by
Adam Guernsey
Adam Guernsey
Animation Team Lead
Milwaukee, United States of America

Summary

Hello, I am a seasoned 3D art generalist who enjoys all aspects of the craft. My true passions lie in the craft of low poly modelling and high-res sculpting of characters and creatures.

Skills

Motion Graphics3D Animation3D ModelingCharacter ModelingHard Surface ModelingLow-poly ModelingParticle EffectsRiggingTexturingUV MappingArchitectural VisualizationCharacter AnimationRetopologyHigh-poly ModelingProject ManagementPBR TexturingTexture BakingPost-production

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Photoshop
Photoshop
Substance Painter
Substance Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
xNormal
xNormal
V-Ray
V-Ray
CrazyBump
CrazyBump

Productions

  • Xenonaughts cover art
    • Video Game
      Xenonauts
    • Year
      2014
    • Role
      Freelance Character Artist
    • Company
      Goldhawk Interactive

Experience

  • Animation Team Lead at Almon Inc.
    Waukesha, United States of America
    July 2015 - Present

    -Work with clients to turn their ideas into functional visual assets.

    -Develop and maintain successful working relationships with clients

    -Responsible for coaching Animators through project tasks

    -Communicate animation projects progress, status and on-time completion.

    -Develop training based on personnel needs.

    -Create and maintain Digital Asset Management system (DAM) company-wide.

    -Research new animation software and processes analyzing time and efficiency gains.

  • Animator at Almon Inc.
    Waukesha, United States of America
    January 2012 - July 2015

    -Created various realistic 3D models from single machine components to complete heavy equipment.

    -Produced realistic renderings using V-Ray for pre-visualization of products or set locations

    -Develop motion graphics to support training for world leading heavy equipment manufacturers.

    -Reduced polygon count on CAD geometry, mapped out UV coordinates, textured realistic models

    -Created a 3ds max material library specific to our clients for fellow artists to use.

    -Rigged, animated, rendered, and composited videos of completed animation sequences.

    -Work closely with clients and management to ensure final look and quality of product.