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Adam Guernsey
Adam Guernsey
3D Generalist
Milwaukee, United States

Summary

Hello, I am a seasoned 3D art generalist who enjoys all aspects of the craft. My true passions lie in the craft of low poly modelling and high-res sculpting of characters and creatures.

Skills

Motion Graphics3D Animation3D ModelingCharacter ModelingHard Surface ModelingLow-poly ModelingParticle EffectsRiggingTexturingUV MappingArchitectural VisualizationCharacter AnimationRetopologyHigh-poly ModelingProject ManagementPBR TexturingTexture BakingPost-production

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
xNormal
xNormal
V-Ray
V-Ray
CrazyBump
CrazyBump

Productions

  • Xenonaughts cover art
    • Video Game
      Xenonauts
    • Year
      2014
    • Role
      Freelance Character Artist
    • Company
      Goldhawk Interactive

Experience

  • Animation Team Lead at Almon Inc.
    Waukesha, United States of America
    July 2015 - Present

    -Work with clients to turn their ideas into functional visual assets.

    -Develop and maintain successful working relationships with clients

    -Responsible for coaching Animators through project tasks

    -Communicate animation projects progress, status and on-time completion.

    -Develop training based on personnel needs.

    -Create and maintain Digital Asset Management system (DAM) company-wide.

    -Research new animation software and processes analyzing time and efficiency gains.

  • Animator at Almon Inc.
    Waukesha, United States of America
    January 2012 - July 2015

    -Created various realistic 3D models from single machine components to complete heavy equipment.

    -Produced realistic renderings using V-Ray for pre-visualization of products or set locations

    -Develop motion graphics to support training for world leading heavy equipment manufacturers.

    -Reduced polygon count on CAD geometry, mapped out UV coordinates, textured realistic models

    -Created a 3ds max material library specific to our clients for fellow artists to use.

    -Rigged, animated, rendered, and composited videos of completed animation sequences.

    -Work closely with clients and management to ensure final look and quality of product.